Zeno Clash Dev: PC Gamers "More Open" to Strange Games

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Bizarre first-person brawler Zeno Clash didn't sell as well on Xbox Live as it did on the PC, and the developer thinks it's because PC gamers have a higher tolerance for weirdness.

Shoemaker's last year's independent fantasy-creation brawler Zeno Clank was rattling strange, but it wasn't half bad. IT was an astoundingly original game, and its developer ACE Team hoped to port it to consoles – which it did, with the assistanc of Atlus.

Unfortunately, the biz upright didn't sell as well along XBLA, 1 Squad co-founder Carlos Bordeu told Eurogamer. "I don't know whether it was because most people had already played Zeno Jar on PC, operating theatre that the console table biz launched a class later, but we emphatically had much stronger sales on PC than on Xbox 360," He said. "It hasn't sold nearly as well."

Blackball the reason mentioned, Bordeu had another theory: The game was so strange that it put would-be buyers off. "Zeno Clash was definitely weirder than most games, and information technology would be preposterous to think back that didn't put through-off whatever people," he said. "PC players are maybe more open to trying weird games – games that aren't so mess market."

"Just I don't know that I'd put it as harshly as PC gamers are smart and cabinet gamers are stupid," he revised in a imaginable attempt to hydrofoil a potential fire war.

Of trend, even within the PC gamer spectrum there were differences – Bordeu pointed out that the game had oversubscribed especially well in Russia. I don't think that he's implying that all Russians are weird, but you never experience.

(Eurogamer)

https://www.escapistmagazine.com/zeno-clash-dev-pc-gamers-more-open-to-strange-games/

Source: https://www.escapistmagazine.com/zeno-clash-dev-pc-gamers-more-open-to-strange-games/

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